Quentin Mitchell

AI Engineer | Agent Orchestration & Production Systems

Commit history

8,858 commits since 2023

Every bar is one week, counted from git across 47 repositories. Hover a week for details, or a company to isolate it.

202420252026Wealth NavigatorTop FragRhenus Logistics

Wealth Navigator

Software Lead

Apr 2026 – Present

Lead-generation agency running LinkedIn, email, and phone outreach for financial advisors; I lead all of its software.

  • 26,000+prospects AI-analyzed
  • 2,000+sales calls logged
  • 11,500+AI research jobs
  • 430+pull requests
  • Architected the client platform: an operator dashboard, a client approval portal for advisors, marketing sites, background jobs, and an in-product AI agent that researches, drafts, and runs workflows on one service layer, which an MCP server also opens to outside AI agents.
  • Engineered a LinkedIn courtship engine: one durable AI agent per prospect runs the campaign playbook, from engaging with posts to connecting and messaging, through multi-step workflows that draft human-sounding comments and DMs. Since May: 26,000+ prospects AI-analyzed and 9,700+ LinkedIn actions, including 1,900+ comments; a pilot advisor's monthly comments grew over 12x in four months.
  • Delivered an in-house sales platform from first commit to live calling in 7 weeks: Twilio browser softphone, call recording, transcription, AI call notes and outcomes, AI research on every lead, and a Postgres CRM. Since August: 2,000+ calls, 11,500+ research jobs, and 40+ advisor meetings booked.
  • Kept every agent human-in-the-loop: agents draft and stage, people send, and do-not-call, anti-spam (CASL), recording-disclosure, suppression, and duplicate-send checks run in code the agents cannot bypass.
  • Built cold-email delivery across 100 mailboxes: one agent writes, another reviews, and an LLM classifies replies.
  • Shipped 4,200+ commits and 430+ pull requests in six months by orchestrating swarms of AI agents. Every pull request includes Playwright end-to-end test results and a recorded walkthrough.
TypeScriptSvelteKitPostgresDrizzleRedis/BullMQRailwayTwilioVercel AI SDKMCPWorkOSMicrosoft Graph

Top Frag

Co-Founder

Aug 2024 – Apr 2026

Online coaching academy for the competitive video game Valorant; built the business and its entire software platform.

  • 6,000+members
  • $100K+first-year revenue
  • 2M+YouTube views a month
  • 3,400+commits
  • Scaled the academy to 6,000+ members and $100K+ in first-year revenue; achieved 2M+ monthly YouTube views within two months of launch.
  • Established a partnership to deliver coaching within the official Valorant Discord server (2M+ members); coached for Eastern Michigan University's esports program.
  • Architected a seven-service platform (Discord bot, staff and student dashboards, scheduler, and AI agent service) on AWS EC2, Docker Compose, Caddy, MongoDB, and Redis. Built the FastAPI and pydantic-ai agent service with full transcript, tool-trace, and evaluator-score audit; a searchable coaching-recording library with whisper.cpp transcription and LLM speaker labels; and Google OR-Tools constraint scheduling.
  • Engineered X (Twitter) lead qualification and direct-message automation (Bun, Hono, Redis, Postgres, React), plus Stripe subscriptions and trials.
TypeScriptPythonBunFastAPIpydantic-aiMongoDBRedisAWSDockerStripeDiscord.jsOR-Tools

Rhenus Logistics

Junior Business Application Engineer

Sep 2023 – Jun 2024

Business application development for a global logistics company's warehouse operations.

  • Developed a Python desktop tool that turns Excel exports into heat maps of warehouse storage locations, with saved filters, a local database, and Cython optimization. Collaborated in an agile team on C#/.NET warehouse services and operational workflow automation.
PythonC#.NETSQL

Hero Washing, Sales Director (Apr 2023 – Sep 2023). Directed sales-team target setting and representative development.

Mindkraft Education, Head of Program Management (Dec 2021 – Dec 2022). Developed and taught coding curricula in Python, Lua, and C++, plus Roblox and Minecraft game development, for ages 6 to 18.

Agent tooling and side projects